VirtuaCon 17: DCSL-001 - Museum of Unnatural History

In DeeCee's Smithsonian, the Museum of Natural History showcases wonders of the Fifth and Sixth world - a tantalizing mingling of what "natural history" once meant and what it means now that magic is awake in the world once moce.

Mister Johnson is an private art collector who will pay handsomely for a team of shadowrunners brazen enough to retrieve the final artifact for his collection from the museum. The nuyen is good as long as you don't mind braving the Capitol Zone. All in a night's work, right chummer?


This is the FIRST of two unrelated missions being run by DC Shadow Lobby for VirtuaCon '17. See https://www.rpggeek.com/geeklist/229749/item/5653611#item5653611 for more details.

Shadowrun: Anarchy is a type-2 (rules-light, narrative focused) alternative ruleset of the famous Shadowrun cyberpunk RPG. This event is being organized by a Washington, DC based group of shadowrunners known as the DC Shadow Lobby and is set in DeeCee, the capital of the United Canadian and American States.

This setting is a far cry from the familiar Seattle setting of Shadowrun, and yet should be a relatively quick adjustment for people familiar with the franchise.

Our missions are beginner-friendly; no previous experience with Shadowrun or Shadowrun: Anarchy required. We're targeting a 3-4 hour session including introductory explanation and familiarization as required.

Art Credit: Cyberpunk by anndr

Code of Conduct

This event will be subject to the VirtuaCon 2017 Etiquette & Guidelines and the DC Shadow Lobby Code of Conduct.

Please note that there are two sessions of this mission planned for VirtuaCon 2017.

Session 1 - Click Here to Sign Up

Time-Slot E: 07-Oct-2017 at 00:00 UTC (20:00 EDT)
GM: Eric Kolb

Session 2 - Click Here to Sign Up

Time-Slot P: 07-Oct-2017 at 22:00 UTC (18:00 EDT)
GM: DJ Madeira


New to Shadowrun?

Shadowrun is a cyberpunk gaming universe set in the year 2075 in an alternative timeline to our own. This is a blending of sci-fi high tech themes with magic and fantasy elements, establishing a unique fusion of styles and gameplay that feels exotic and familiar to gamers all at once. One of the most important things about this universe for our group is the fact that it's a projection of our own: we get to compare and contrast the world we play in to the one we live in.

To learn more about the universe, please read this excerpt from Catalyst's Shadowrun: Anarchy Rulebook called The Edge of Now.

This is a great primer on what you'll find in the Sixth World and what you can expect!

Want to Know More?

Player Preparation

Players will be able to choose from a selection of premade characters. Materials for this will be provided in advance. This is the only preparation required, but you wouldn't be disadvantaged if you made your choice on the spot at the start of the game.

Writing Credits

This mission was written by: Mark WashburnGio CirilloDJ MadeiraEric Kolb